Monday, July 27, 2020

Cinderheim and Session Zero

I recently acquired Cinderheim from the Bundle of Holding. I also acquired World vs. Hero because I've always been hesitant to use Word Mill's Mythic. I try it, I feel uncomfortable with the complexity, then I stop. This session, I am devoting entirely to Word Mill : besides possibly using Mythic as a GM emulator, I want to play test The Adventure Crafter for creating adventure seeds and The Location Crafter for scene locations. So this will confine me to 80% Word Mill with a splash of Cinderheim because : 1. I like pulp sword and sorcery and 2. Dark Sun simplifed sounds enticing. And maybe just a tiny bit of OSR D&D because classic D&D is cool. And a small token reference to Marvel Superheroes because that's where I got inspiration from for quantifying the suit abilities.

And can I just add (once again), I hate how Blogger has no idea that there is no line break after some of these colons? I've literally spent an hour editing this to no avail.

Cinderheim
Genre : Fantasy
Size : The Seven Kingdoms


A large desert containing seven oases. Each oasis is governed by a warlord who swears fealty
to one of the seven demons. The sun burns at a hundred degrees or more, limned by solar barbs. The desert is harsh and cruel, drawing in explorers from foreign lands, but they never escape. The immigrants that survive maintain that the lands outside of Cinderheim are green and verdant; Cinderheim is the anomaly.


Hero Types
Cleric : Devoted; Elementalist; Seeks Balance
Fighter : Nomadic; Survivalist; Seeks Community
Rogue : Communal; Opportunist; Seeks Expansion
Warlock : Devoted; Individualist; Seeks Understanding


Hero Species
Dwarf : Uncommon; may detect inconsistent construction and traps and has dark vision.
Elf : Rare; may cast spells as a warlock of Kemavanya the Earth Queen and has dark vision.
Halfling : Uncommon; hear better than others and are more accurate with ranged weapons.
Human : Common; are more decisive and have a commanding presence.


Hero Affiliations
Amuneta the Liberator : May hear the voice of Narah within birdsong.
Andastros the Elven Restorationist : May find omens written in blood.
Black Powder Apostles : Unitarian faction that believe they are sacred exorcists.
Grand Magus Toman Dak : May speak with Druuz through nightmares and phantasms.
Hamada the Reaver : May listen to the words of canines.
Lesedi Gheda : May find messages left within tracks from snakes.
Niu Bo Wei, the Prince of Pleasure : May hear the voice of the wind.
Riders of Golgoth : Owe no allegiance to any demon or warlord.
Tenoch the Devourer : May listen to the words spoken by locust wings.
The Architects : Lesser powers allied to wrest control of Cinderheim from the demon lords.
The Maiden’s Templars : Crusaders serving Lady Jaina to atone for previous sins.
The Wheel : Influential, wealthy and cunning, they seek economic power.


Tarn, Human Rogue of The Architects


Tarn’s brown eyes hold a steely gaze; his umber hair cropped short. A lithe body wrapped in
simple, common clothes. Tarn found himself on the streets of Narak, making a living
amongst the stone and brick buildings. He was safe within the walls held by Amuneta the
Liberator with her promise of keeping the wrongfully accused safe. It was that same liberty
that introduced Tarn to The Architects, an organization that wants to depose the current
regime of the seven demon lords.


Suit Abilities
Clubs [2] Knife in the Dark : Remarkable knife fighter
Spades [2] From the Shadows : Excellent thief
Hearts [1] Sixth Sense : Good intuition


Special FX

King of Diamonds Now You Don’t… Fade from view like dissipating ink.

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