I had hopes that d00lite would be an interesting system. Unfortunately, combat becomes an exchange of attack and parries. Not really all that fun. And, if you know me, rolling dice that do nothing is annoying. Unfortunate, especially since I was looking forward to Art of Wuxia.
Lin Jingyi, "Harmony"
Harmony's small athletic form wears black cotton trousers and a steel blue cross collar tunic. She has long ebony hair pulled into a tail and mahogany eyes.
Moral Code : somewhat kind, totally focused, somewhat selfish, very honorable, very brave
Descriptors Heart of silver; selfish but just
50 STR 65 DEX 55 LOG 60 WIL
25 / 25 BP 0 DR 3 Qi 2 Initiative 9 MOV
38 Level 0 Detective
28 Level 0 Scout
43 Level 1 Thief
63 Level 1 Warrior of the Ten Styles of Life Taking Swift Sword
0 Level 0 Alchemist, Leader, Mystic, Scholar, Sorcerer, Strategist
Abilities : Back for More, Dig Deep, Draw Upon Qi, Final Parry, Heroic Pose, Qi Healing, Lightness, Tempt Fate, Transfer Qi
Techniques : Vivacity
Gear : fine fan, grappling hook, jian (63%, 2D+3), needles (63%, 3, 20 ammo), riding horse, survival pack, 9 taels
Unarmed : 65%, 1D+2
0 cultivation points, rank 1
"White Breath Cave"
The village of White Breath has a teahouse, The Green Lily, stables, a cobbler, cloth seller and a small general goods store. The early afternoon sun reminds Harmony that she has not eaten since last night. She sighs. Nine silver tael barely covers one, two if she stretched it, day of food and lodging. Still, Harmony enters The Green Lily.
The proprietress greets Harmony with a warm smile and beckons her to come inside. "Welcome to The Green Lily; I am Mother Chong. Please, come in."
The smell of fresh lacquer greets Harmony. Her eyes note that almost all of the furniture is practically newly repaired. Upstairs, Mother Chong seats Harmony at a square table and returns with a cup of chopsticks and a kettle filled with hot tea. Below her, two men are playing a game of weiqi by an open window. A skinny old man and another wild, disheveled man with a strip of faded fabric tied over his eyes. The blinded man reaches into the bowl of stones, placing a white stone on the board.
"Why did you do that?!" exclaims the old, weathered man. "Are you baiting me?"
The blind man sits back in his chair and reaches for his tea.
Four men burst into the teahouse, flipping over a couple of tables and kicking aside the chairs. Dirty and wearing simple tan trousers with black tunics, one of the four shouts, "Mother Chong! We're here to collect!"
Another from the gang chimes in, "And bring us some steamed buns, too!"
A third points up toward Harmony, "Get down here! We'll take your coin, too!"
Initiative rolls : Harmony, 2 and 7. Bandits, 2.
GM Note : Lightness is an internal kung fu ability that allows the practitioner to leap up to five squares / areas in addition to normal movement if the practitioner has at least one Qi available. Lightness does not cost Qi to use.
Harmony's attack roll : 06. Bandit's resistance roll : 64. Damage : 10.
Harmony smiles and leaps from the second floor on to a table below. First, they want to steal her coin; second, they are threatening these innocent people. She leaps at the closest bandit, the one that made the first demand, and kicks him in the chest. The bandit recoils from the force of impact, unconscious. The table he lands on breaks beneath his weight.
"And who's going to take it?" she asks.
Bandits' attack roll : 95, 25, 60, 56. Harmony's resistance roll : 33. Damage : 4.
The bandits circle Harmony. Fists and kicks fly towards her; Harmony avoids most of the attacks, one bandit lands a solid punch against her back. Another attempts to strike Harmony with an axe kick, his foot crashing down on a nearby chair and splintering it.
Harmony's attack roll : 68.
Bandits' attack rolls : 36, 16, 30. Harmony's resistance rolls : 76, 82. Damage : 12.
Harmony's attack roll : 61.
Bandits' attack rolls : 97, 15, 96. Harmony's resistance roll : 09.
Harmony's attack roll : 62.
Bandits' attack rolls : 82, 40, 71. Harmony's resistance roll : 00.
The four continue to square off, at one point, the bandits hit Harmony with a series of punches and kicks. Off balance and outnumbered, her attempts to respond with her own attacks are easily brushed aside. An opening presents itself as one of the bandits overextends a punch; Harmony seizes the arm and positions the bandit between herself and the other two.
Harmony's attack roll : 15. Bandit's resistance roll : 06.
Bandits' attack rolls : 96, 02. Harmony's resistance roll : 34.
Bandit STR roll to break free of the grapple : 28 vs. Harmony's 81.
Harmony attempts to capitalize on her grapple, a kick snapping out toward one of the bandits. The bandit blocks the attack, distracting her as the grappled bandit breaks free from the hold.
Harmony's attack roll : 26. Bandit's resistance roll : 00.
Bandits' attack rolls : 76, 69, 02. Harmony's resistance roll : 24. 3 damage.
Harmony's attack roll : 31. Bandit's resistance roll : 01.
Bandits' attack rolls : 41, 06, 25. Harmony's resistance roll : 67, 61. 10 damage.
Another series of blows are exchanged and Harmony is rendered unconscious.
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